Added ships warning sirens/horns and star-shell guns for several more merchant types. New historical mission : 1943 Brest Air Raid. Revised air raids threat zones for all campaigns. Added submarines to recognition manual. Submarines generator nodes moved away from home ports. Added docked/inactive sub units to axis ports which will not cause CTDs. Addressed rare CTD issue caused by an unknown AI script when friendly warship detects enemy unit while friendly AI subs are present in the area. Harbors air raid warning sirens in allied and axis ports. ![]() Monsun campaign, added missing allied Subs campaign layer. U-Flak museum missing coning tower rendering fix. Removed static AI subs from Kiel until some more testing is done. AI Subs sound fix: AI subs can be heard on hydrophone again. ![]() Sim.cfg : Lost contact time=20 (was 30), Max fire range=7000 (was 8000). Coastal defenses campaign layers fixes. Few precautionary Zones.cfg tweaks - removed unused effects from sub compartments zone definitions. Slightly decreased "LargeWavesCoef" values in SeaParameters.cfg file in order to reduce number of premature detonations in sea state with medium wind speeds, hopefully. Revised/Fixed Zones.cfg Father=XX dependencies to prevent possible CTD in situations when player's unit suffers heavy damage. Removed unnecessary files from the update in order to reduce size of the archive. Increased volume of DC explosion sounds (heard from inside). Deamplified annoying radio room telemetry sound. UZO and UBold damage zones - Destructible=No, to prevent possible issues when destroyed completely. Hingnd snorkels files/controllers fixes. Fixed stock issue in FY campaign radioman's interaction script (kudos to The Beast). Merged Choum's UpgradePacks.upc tweaks and fixes. Added Jace's Flower Class Corvette paint and equipment improvements. Added to campaign AI Type II sub, together with an appropriate campaign layer which will add Type II as static units in German ports and as active operational units in British coastal waters, Baltic and Black Sea areas within historical date span. Additional AI type II 3D model and sensors tweaks. Fixed notorious CTD issues involved around German type II AI U-boat, visible in the museum again. Updated FAQ and Tips pdf documentation. Updated Menu.txt battle stations level 2 tool tips. Removed Snorkel mounted RWR, doesn't work. Unlike Me-262A, Horton-229B is not part of active German squadrons and it will be engaged only in test flights around Kiel and Wilhelmshaven area from mid 1944. The jets can be seen from early 1944 around Kiel, Wilhelmshaven and Bergen Bases. Added The Beast's Ho-229B(Flying Wing) and the Me-262A jet aircraft with an appropriate campaign layers. HanSolo78's old style explosion effects/sounds tweaks, Sober's smokescreen compatible. Musem.cfg, removed from museum, ClassName=Z-ships,NECT Zones.cfg, Weaponslight zone, destructable=No, revised HT/armor values. Added search lights, Medium Composite Merchant. More controllers/cfg files fixes for several imported dat units. New T3 Tanker and Large Liner variations. Updated New Merchant Fleet mission, added new Coastal Freighter and Medium Steam Merchant. Few more controllers fixes for several dat ships. New imported SH3/4 ship types: Coastal Freighter and Medium Steam Merchant (2nd variation of Granville type, presented as British Steam ship Waziristan). SM Interior QR1 room swinging lamp, re-added by Torpedo. Per spaventarti, ti elenco sotto tutte le modifiche ed aggiunte fatte al gioco originale, basta vedere la quantità di cose fatte per capire subito che non ha più nulla a che vedere con l'originale. SH5, come detto, con la MOD passa dall'essere poco più di un arcade ad un qualcosa di decisamente realistico, ti faccio un video con il quale mostro tutte le funzionalità così ti fai un'idea. ![]() Perchè non tenere entrambi come faccio io ? Parrebbe semplice, ma credo non sia così, cambia il cuore del gioco Alla fine le esigenze sono poche, gradirei aver il 3 (con la sua giocabilità, punteggi, carriera evoluzione del battello e del personale di bordo, navigazione e puntamento) ma con grafica e interni del 5. Per il momento ho scaricato solo il client di steam, in base alle vostre risposte, compirò la scelta. Il dubbio è se tale gioco con la mod torni sulla falsariga del 3 o resti una evoluta versione arcade. A questo punto torna il dubbio se rimaner fedele a SH3 con le sue ultime migliorie, o passare al 5 WoF. Ringrazio Von Faust, che dedica non poca pazienza alla mia ignoranza.
0 Comments
Leave a Reply. |