These include the “other” passive abilities that are useful in rare/unique situations:Įvocation – Decreases all cooldowns by 15%Ĭritical Mass - “Critical Hits have a chance to reduce the cool down of your spells by 1 second.”Īrcane Dynamo – Small damage increase every 5th Signature Spell. I use this on almost every boss in Nightmare and Hell.Ĭonflagration and Paralysis – Buff fire and lightning damage respectively. Ray of Frost slows targets which is widely assumed to chill targets, meaning this passive increases the effective damage of Ray of Frost by 20%. Who needs armor?Ĭold Blooded – This is a situational 20% damage buff to chilled targets. Glass Cannon – Increases your damage by 15% at the cost of 10% armor. These increase your damage directly, usually significantly. Prodigy – Turns your signature spells (no-cost spells) into Arcane Power generators.Īstral Presence – 2 AP per second and +20 max Arcane Power. This is very very helpful leveling and in most encounters. Power Hungry – Turns health globes into Arcane Power globes too. There are a lot of these, While leveling I almost always use one or two of them: Arcane Power Regeneration (Indirect Damage Buffs) Passives Illusionist (Level 27) – Resets the cooldown of mirror images and teleport when you take heavy damage (15% or more in a single hit). Temporal Flux (Level 45) – Gives all arcane damage a snaring effect. How’s that for survival? It also extends your armor spells to 4 minutes which is purely convenience. Galvanizing Wounds (Level 40) – Gives you 310 Life per Second. The key is to know when to use these (usually when you’re dying) and knowing what they are so you don’t forget about them when you really need them.īlur – Reduces melee damage by 20%. Survival PassivesĪnything that helps you live longer or get out of the way should be considered survival. The Wizard has several “types” of passive skills, I break them down as followers: survival (damage reduction, life regeneration, crowd control), arcane power regeneration (damage), pure damage and situational. Unrelenting Storm Prismatic Armor Improved Archon Living Lightning Stark Winter Force Armorĭiamond Shards Chain Reaction Mammoth Hydra Teleporting Wave Time Shell Short Fuse VolatilityĮnduring Skin Surge of Power Ancient Guardianīone Chill Healing Blades Extension of Will ![]() Raging Storm Lightning Blast Arcane Destruction Siphoning Blade Force Weapon Grasping Chill Piercing Orb Power of the Storm Lightning Hydra Penetrating Blast Crystallize Wormhole SimulacrumĪrcane Nova Mirror Skin Forceful Wave Absorption Wizard Abilities / Skill Progression Levelįorked Lightning Time Warp Time Bomb Molten Impact I experimented with other abilities but never found anything that compared to it. Arcane Orb feels somewhat overpowered and umatched throughout the 50+ levels that it’s available to you so I felt drawn to use it almost all the time. Another weakness that comes to mind is the lack of diversity among AoE spells. You won’t have to kite as much as a Demon Hunter but you will have to keep some distance between you and your enemies to stay alive. You will also be kiting, which some consider a strength and others consider a weakness. The Wizard can not take a lot of damage, it’s “squishy.” If you want to melee, stand close to the enemy, chances are you won’t enjoy the Wizard. We’ll take a look at exactly how and when to use these abilities below. The Wizard also has extremely strong DPS spells like Ray of Frost and a huge list of passive and active buffs you can apply to it. ![]() Some favorites of mine are the ability to create images that confuse the enemy while also having a backup ability to go invinsible. I can compare the Wizard to the Demon Hunter, and I’ll definitely say there are more viable options for leveling and more powerful options for dominating with the Wizard than there was the Demon Hunter. The Wizard’s biggest strengths are its build diversity. Bookmark this page and come back while you’re leveling your Wizard and I guarantee you’ll benefit in some way. In this guide we’ll look at how to level your Wizard from 1 to 60, I’ll include every act over the first 3 difficulties and every single boss along with videos and a description of how I beat that boss. You will use arcane, frost and fire to destroy your foes while also using kick ass magical abilities to save your own life. The Wizard is an awesome class to play, easily one of the most enjoyable yet still moderately challenging classes available.
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